﻿/// <summary>
/// 路径
/// </summary>
namespace L.Path
{
    public class LoadPath
    {
        /// <summary>
        /// 当前程序运行目录
        /// </summary>
        private static string CurrentDirectory = System.Environment.CurrentDirectory;

        /// <summary>
        /// Unity StreamingAssets
        /// </summary>
        private static string StreamingAssets = UnityEngine.Application.streamingAssetsPath;

    }
}